From description to UE5 project
in minutes
11 specialist AI agents generate your C++, Blueprint, AI, audio, and UI scaffolding — all consistent, all connected.
How it works
Three steps from idea to scaffolding
Describe your game
Write a plain-English brief: genre, core loop, features, target platform. No boilerplate — just your idea.
Review and approve the GDD
ue-cortex generates a structured Game Design Document. You read it, refine it, and approve before a single file is written.
11 agents build your foundation
Each specialist agent produces its deliverables in dependency order — all using the same attribute names, module paths, and tag namespaces.
What gets generated
11 specialist agents, every system covered
Every agent reads the same Game Design Document and writes to a shared state — so your attribute names, tag namespaces, and module paths are consistent across the entire project.
- ⚙️
C++ Architecture
Base classes, GAS setup, component hierarchy, module deps, and memory rules.
- 🌐
Multiplayer & Networking
Actor replication, GameState hierarchy, GAS networking, dedicated server config.
- 🌍
World Building
World Partition layout, Landscape config, PCG foliage zones, HLOD tier setup.
- 🔵
Blueprint Systems
Graph organisation specs, communication patterns, data assets, and AnimBP.
- 🔧
Build Pipeline
BuildGraph XML, CI/CD config, Git LFS rules, Gauntlet test scaffolding.
- 🖥️
UI & HUD
Common UI widget stacks, MVVM binding specs, UMG performance rules.
- 🔊
Audio Design
MetaSound graph specs, Sound Class hierarchy, attenuation and ducking setup.
- 🎬
Cinematics
Sequencer track definitions, CineCamera config, Event Track bindings.
- 📊
Performance Profiling
Insights session config, memory budget targets, cook-size audit baseline.
- 🎨
Technical Art
Master material hierarchy, Niagara VFX specs, asset pipeline naming standards.
- 🤖
AI & Behavior
Behavior Tree tasks, EQS queries, NavMesh config, StateTree schemas.
A note on API usage — Planning works on any free-tier API. Running all 11 agents through the full pipeline works best with a paid key (Claude, OpenAI, or Gemini). Local Ollama with a 30B+ model is a free alternative if you prefer to keep everything on-device. We strongly recommend a capable model (Claude Opus, GPT-4o, or equivalent) — free-tier and small models produce incomplete, non-compilable code that requires significant manual correction to be usable.
Product demo
From text description to a working UE5 project
Honest scope
50–65% of engineering scaffolding
ue-cortex builds the correct, cross-consistent foundation. Content assets, gameplay tuning, and visual quality are always human work.
ue-cortex generates
- C++ base classes with correct includes and module deps
- GAS AttributeSet and AbilitySystemComponent setup
- Blueprint graph specifications and communication patterns
- Behavior Tree tasks, EQS queries, NavMesh config
- UMG widget hierarchy and MVVM binding specs
- MetaSound graph structure and Sound Class hierarchy
- World Partition layout and PCG foliage zone config
- Sequencer cutscene track definitions
- BuildGraph CI/CD pipeline config
- Performance profiler baseline and memory budget targets
- Cross-agent consistency — same attribute names everywhere
You still create
- 3D meshes, textures, materials, or animations
- Gameplay balance tuning and combat feel
- Actual audio files (WAV / OGG / MP3)
- Visual polish and level dressing
- QA testing and bug fixing
- Engine upgrades or unplanned plugin integrations
- Production-ready shipping code
MCP compatibility
Works with any MCP server
Level 1 is the complete baseline — ue-cortex never requires a paid server. Each additional level adds live editor integration for deeper automation.
Built-in
- start_pie
- stop_pie
- get_log
- write_file
Ships with ue-cortex. No external server required.
flopperam
- Editor automation
- Blueprint compilation
- Asset management
Open-source community server. Best free upgrade from Level 1.
View on GitHubUE 5.8 Native
- Official Epic MCP support
- Game-thread bound
- Serial queue required
Native MCP shipped in the editor. Serial execution only.
Unreal Engine docsStraySpark
- 300+ AI tools
- Full editor API
- Blueprint + C++ automation
Deepest editor integration. Requires separate purchase. ue-cortex has no affiliation with StraySpark.
StraySpark websiteIndependent tool. ue-cortex is not affiliated with, endorsed by, or adopted by Epic Games, flopperam, StraySpark, or any other third-party provider. It does not adopt or integrate with any external tool by default. The servers listed above are reference implementations — any MCP-compatible server works via standard JSON-RPC 2.0.
Pricing
One price. Lifetime access.
No subscriptions. No per-run fees. You bring your own LLM API key and run ue-cortex locally. Online and Offline modes supported.
Lifetime updates included — new agents and ref files ship free.
- 11 specialist agent files
- 83 knowledge ref files
- Bundled Level 1 MCP server
- Level 1–3 MCP compatibility
- Lifetime updates
- Personal & commercial use
- 130-test suite — verify integrity
- Full documentation + how-to guides
Paddle checkout · VAT handled automatically · Instant download
Contact
Get in touch
Questions about ue-cortex, licensing, or custom integrations?