Docs

Quick start

A short overview. The full user guide, with the design-document format, verification limits and a longer troubleshooting table, ships with the plugin.

What you need

Unreal Engine
5.8 (the only supported version)
Project
A C++ project: a Source folder with a game module
Engine plugins
Unreal MCP and Toolset Registry (both Experimental in 5.8)
Assistant
Claude Code, Cursor or Codex, with its own account
Optional
Live Coding and the Live Coding Toolset, for compile checks (Windows only)

Steps

  1. 1. Install the plugin

    Close the editor and copy the plugin to <YourProject>/Plugins/UECortex/ (or install it to the project from the Fab library). Regenerate project files and build the editor target: 0 errors and 0 warnings.

  2. 2. Enable the plugins

    Edit → Plugins: enable Unreal MCP, which also enables Toolset Registry and Python. Restart when asked. The Output Log should show “[ue-cortex] loaded … mode: engine” and “Registered … cortex toolset”.

  3. 3. Run the checks

    Open Window → ue-cortex and press Run Checks. The doctor checks the payload (11 agents, 83 reference files), engine mode, the run-state folder, the C++ module, a version-control rollback point and Epic’s MCP server, with a fix line for each warning.

  4. 4. Connect your assistant

    Turn on Auto Start Server (Editor Preferences → General → Model Context Protocol) or run ModelContextProtocol.StartServer. Then run ModelContextProtocol.GenerateClientConfig ClaudeCode (or Cursor, Codex), and start your assistant from the project folder.

  5. 5. Describe, review and approve

    Commit your project, then tell your assistant: “Use ue-cortex to build:” and your idea. It submits a design document; read Docs/UECortex/GDD.md, edit GDD.json if you want changes, and approve.

  6. 6. Work through the steps

    Each specialist gets its slice, does its step and records the result. Ask for the checks with cortex_verify_compile and cortex_verify_pie. After a C++ rebuild, say “Continue the ue-cortex run.”

Common problems

Panel says mode unavailable
Use UE 5.8 and enable Unreal MCP and Toolset Registry, then restart.
Assistant cannot find the cortex tools
Start the MCP server, run GenerateClientConfig, restart the assistant from the project folder.
Only three tools are visible
Normal with Tool Search on: use list_toolsets, describe_toolset and call_tool.
A step stays reported
Not on Windows, no artifacts recorded, or the checks were not run. Build in your IDE and tell the assistant.
Edits to GDD.md vanished
It is regenerated from GDD.json. Edit GDD.json instead.